


Non cè innovazione senza pm, ma quale innovazione nel pm? And you can only be a good guy, because Last edited by emersy 25 Nov, am. What are you thinking about, of course not. The Gunners aren't psychos - They are just ruthless mercs for hire. Joining the Triggermen would be different, at least they're well-dressed psychos. Why would you want to? The Raiders are pyschos and the Gunners are Psychos. I'm derailed trying to parse that second curse word. Apart from more opponents, you find a fusion core and another "Fat Man" mininuke on one of the opponents.Home Discussions Workshop Market Broadcasts.Ĭhange language. At the first floor, there is a roof exit. In the room at the first floor, on the table, there is an issue of Guns and Bullets. Inside, there is a "Fat Man" mininuke launcher. At the first floor, there is a door with an advanced lock. Inside, you find some ammo and several random items. You can also open it using the terminal next to it. In the room at the first floor, you find a master safe. An elevator to the rooftop in the center of the basement, more or less, thanks to which you can avoid roaming around the building's floors.


Thanks to the terminal, you can activate a robot that helps you deal with enemies in the vestibule.Įlevator between the main part of the building and the basement that is a separate location. If searching for technical documentation for the Brotherhood of Steel is your active quest, here you can find around of them. Enemies will be coming in waves, thanks to which you can put your collection of mines and grenades to a good use. You can disarm most of them if you have the skill of terminal disarming. Indoors, there are quite a few automatic turrets. Before you start exploring this location, get enough ammo and Stimpaksbecause you are up for a straining fight. Among them, there also are several especially strong leaders. Here, you encounter several tens of strong enemies, where the majority of them around are indoors.
